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I Am Alive: a "More Mature" Post-Apocalypse"Ubisoft's "realistic" survival adventure looks to movies, not games, for inspiration. " If the end of the world turns out like games told us, we'll do fine. With the scavenging smarts of a Fallout vault escapee, the immunity to infection of a Left 4 Dead survivor, and the expert gunshootery of all the rest, we'll have the wasteland bandit-free and society back on its feet by Tuesday. Except the actual post-Apocalypse will be more like I Am Alive. Cities will be depressing rubble heaps; there will be no food or water, let alone bullets; and the great bullet famine will hardly matter, because a gun is dodgy defence against your feral neighbours when you've never fired one before.
I Am Alive is pitched as the antithesis of gaming's postapocalyptic power fantasy. "It's definitely the opposite of that," says Ubisoft Shanghai's Aurelien Palasse. "Post-disaster [in games] is often unrealistic, and I Am Alive is realistic. I think it's different from all the other games we've seen: it's more mature; everything is real." So the game lifts its setting and atmosphere from movies rather than other games: the film adaptation of misery travelogue The Road, with a dash of The Book of Eli, which is inferior but has machetes. "We are definitely closer to the movie inspirations than the video game inspirations," says Palasse, "because no games have done this before." The protagonist of I Am Alive is less a one-man army and more the beleaguered dad from The Road. Before a set of cataclysmic earthquakes laid everything to waste, he'd never fired a gun. Now, after a yearlong cross-country trek, he's back in his home city, searching for his girlfriend and young daughter, carrying only a bullet-less handgun and a climbing harness. The city is an ashy mirage: a desaturated skyline, dust clouds, and city blocks turned to shadowy wreckage. As the game begins, our hero faces it across a broken bridge, poised for a climbing tutorial. His one pre-Apocalypse talent is climbing, hence the rope looped over his shoulder, but monkey-man Nathan Drake he is not. Stints of climbing are time-limited by a regenerating stamina bar which drains while you hang or clamber around. Further on, you get more mountaineering gadgets: a grappling hook and pitons to create temporary rest points on the long climb up a skyscraper.
![]() He's a climber, not a fighter (mostly). The feel of manoeuvring along broken girders and up bridge supports wasn't as slick as the equivalent clambering in, say, Uncharted, but at least our man is a cautious, sure-footed climber--you won't be carelessly steering him off edges or leaping into open space. The stamina gauge makes climbing sessions short and tense; when it's nearly empty, you can hammer the right trigger to have him overexert himself, but it damages your stamina reserves more permanently, and you have to later restore that lost stamina with food items. Holding the right trigger (in the Xbox 360 version) makes him jog, while tapping the trigger makes him sprint, with sprinting also limited by stamina. The upshot is an easily winded protagonist who might frustrate players who'd rather control a superhero, but is consistent with I Am Alive's idea of an everyman's post-disaster scenario. Fights, like climbs, are short and tense. The protagonist is vulnerable and underpowered; with no bullets, you have to bluff your way through confrontations with violent survivors. You can keep unarmed survivors at gunpoint to ward them off (aiming the gun pops the view from third-person into first-person), or surrender and let them get close enough for you to attempt the grisly one-button "surprise kill" with your machete. When you do scavenge a single bullet, you must use it strategically: look for the mouthiest member of a gang, take him out, and the others will back down. You also eventually pick up a bow and arrow. Though the protagonist's ability to headshot body-armoured thugs with arrows undermines the impression of Joe Average's postapocalyptic adventure, it at least lets you shoot more things, since you can retrieve the arrow from the split skull of a victim. In keeping with I Am Alive's take on grim realism a la The Road, there's sinister stuff on the streets of the city. Early on, we see a feral mob pursue a young woman into the thick dust haze. In the sewers, there are a few terrified survivors locked up by cannibals (you can sacrifice your single bullet to bust the lock, or you can walk on by). The cavernous, lethally dusty space below a monorail is littered with shrivelled corpses. Later, you find a leering gang trying to drag a little girl, Mei, out of her hiding spot; a portion of the game after that is spent protecting Mei--by giving her a piggyback ride through fights and climbs.
![]() Weapons include knives and a bow and arrow. I Am Alive has 10 levels through which you explore the ruins of the city, climb, scavenge, and deal with other survivors. It isn't an open-world game, though levels aren't entirely linear. You mark the map with red scribbles as you encounter the obstacles that narrow your options down to a single path, but there are some areas off the beaten track in which you might find survivors who can shed light on what happened to his family. Though Palasse won't be drawn on the campaign's length in hours, he calls it "longer than a lot of triple-A [campaigns] now on the market." Checkpoint retries are almost as scarce as bullets (after you've spent the few you have, you must restart the level), as are first aid kits; at one point, we couldn't save a woman's injured son because we'd already used on ourselves the single kit we'd seen in an hour of play. It was a pleasingly harrowing moment of helplessness in what could be a routine fetch quest in another game. For a postapocalyptic experience that has you scraping by instead of conquering all, we're looking forward to I Am Alive, available for download on the PlayStation 3 and Xbox 360 before too long.
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kollin_1
@playniko69 The size of the game is limited because it's a downloadable title, so an open world isn't too practical, although it would be cool! Keeping the world small excites me, because there is an opportunity for the developers to spend more time creating real emotion through the gameplay and the story.
chang_1910
@playniko69: i think the "mature" part was refering about the decision you have to make and you being very limited, "no a hero" like in most post-apocalyptic game... this guy is just that, a guy trying to stay alive. And even thought I will love a open world, is a low budget game. And i guess I`m minority here, but some ppl are ok with a "semi linear" game that give them Xtime of fun. They are many games that are not open worlds and are GREAT (e.g. uncharted 2, thought it gave some difference path to choose from) No, I`m not saying that I am Alive is going to be even close to those masterpiece, but no all have to be open world, in the same way not all have to be co-op :P
chang_1910
omg.. I`m surprise to read some of the comments here anyway.. for me it looks great. The graphics may not be great, but a DLC game with 10lvl, that i`m expecting to run for 30US is OK in my book. To that you add, a true survival game: where bullets are not given like candy, u have one arrow that you can pick up again ( freaking awesome idea, remind me of that guy in walking dead with the crossbow and the 3 arrows), where u have to choose to be wounded or to help others; to use your last bullet and save someone or keep it for just in case. This game have to get a REALLY bad review for me to get dissapointed. Also limited checkpoints... for some reason this remind me the RE typewriter (that for some reason so many ppl hates :( ) dont know why oh, and don`t get me wrong I LOVED borderlands (cant wait for the second) and fallout, but nice to see a new nice idea... and more imp, to see attention to survival genre. :)
anothereviewer
A good idea but this game could be so much more if it pushed for that extra mile. This game should be open world.
Lucasrolender
I don't see why everyone is complaining, this is a downlodable game. Not a full fleged $60... Don't expect a psn/arcade game to have graphics that rival battlefield or crysis
playniko69
That's not being mature, it's being lazy...using the dusty atmosphere, just so they don't have put any effort on map details and graphics. No open world? Instant fail. Sorry developers, but people don't like invisible walls and caged levels. Why should there be any boundaries when the entire city is a total landwaste. Oh and no customization? 10 points from Gryffindor.
moonkill3
Trying to survive with limited bullets sounds fun,but only for one playthrough.
GhostofWar75
I hope the climbing and stuff is fun. Grapple hook sounds cool. SPIDER MAN!!!!! lol jk
GeneralxxSniper
This game looked nice at first...but its going to be slow and frustrating..not looking forward to it
Infinity_Gauntl
Why does this have no release date. I hope this doesn't end up being a let down,
dodgingbullet
looks interesting, gonna wait for the review to make decisions. ah, decisions, decisions....
sangdolee
original game i like it ^^
RESIDENTEVIL_VI
NICE
bloodsoulless
since 2005 when i first saw the trailer on youtube . i was like WTF , im gonna get the game ,, after 7 years , now in 2012 i disapointed ,, graphcis looks very bad ,, not good gameplay ,copies from uncharted . is ubisoft kiddin or they are just f*ckin with me? ,, alright if this comes on PC , im gonna get it for fun and of course for free ,, not paying for failure games ))
Arranik
This game looks like...a disappointment.
Lamachina
promoting a new IP by saying its different then some of the greatest games(Fallout 3, left4dead, halflife 2, borderlands) of recent years and in some cases of all time does not sound like a winning strategy.
xsonicchaos
yes. the game seems too slow paced, even the combat. who the hell just walks around like a smug while waiting for a guy with a damn bow to shoot an arrow into his brain? just doesn't make sense. also, i think there's too much blur over the too much mist. if climbing feels also slow paced, it's ok, but if you can't choose where to climb, that's nuts! hopefully the story wont suck, Ubisoft!
Angel_Grigorov
The guy looks stiff and the game seems to be about walking around slowly. I don't get it.
sneezebox
A realistic post-apocalyptic video game would have women being more than just victims. If I was a woman I wouldn't just lie down and wait to get raped.
offspring94
@Pffrbt Your clever comment fits with my general reaction to the video. I really like the idea of a "realistic" apocalypse game...but the video made it look like just another stylized apocalypse game. I hope it's awesome, though. Posted on Jan 09, 2012 Source: GameSpot.com ![]()
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This is a game I'm dying to play (no pun intended). I have grown tired of being a 'superman' battling non-existent zombies, infected, aliens, mutated monsters. This is just a survival game where I do things that seem realistic against (and with) characters that are pretty much the same as me. If there is such a thing as a 'boss battle' in this game it will be because the opponent is either physically bigger or better armed (and and DON'T mean he has more than two arms). I could get into that type of game.
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